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They Shall Not Come Back

They Shall Not Come Back is a narrative-driven VR interactive experience that enables the player to embody the lingering soul of a young soldier lost amidst the turmoil of World War I, striving to reunite with his family in NYC for one final encounter. Caught between the harsh battlefield reality and the ethereal realm of the afterlife, you'll embark on a profoundly moving journey across time and space, uncovering the enduring strength of bonds and affection that surpass the bounds of mortality.

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For this project, one of my biggest responsibilities was to create procedural materials for hard surface assets. As shown in the telegraph scene, all assets have custom procedural materials created by me! Additionally with the apartment scenes, I helped on set dressing and shader development to create a ghostly atmosphere! Finally, I acted as a motion capture technician for this project. 

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Software Used: Unreal Engine 4, Substance Designer, Substance Painter, SideFX Houdini, MotionBuilder

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